AI Group Chats on MiocAI
This article explains how MiocAI group chats work, including how to set them up, how conversations flow with multiple characters, the limitations like disabled images, and tips for managing chaos. It highlights the importance of scenarios, relationships, and reasonable group sizes, while also answering common questions about memory, naming, and stability. Group chats are presented as playful, unpredictable spaces for dynamic interactions.
<h1>Group Chats on MiocAI, Where the Madness Multiplies</h1>
<p>Chats are conversations. Group chats are simulations with multiple conversational currents colliding. MiocAI does the orchestration needed to keep that chaos structured enough to be interesting rather than exhausting. A group chat is exactly what it sounds like: you invite two or more characters into one shared thread, include yourself, and let the ensemble run while you intervene as lightly or as heavily as you like.</p>
<p>This article explains how group chats are created, how they actually behave in practice, the limitations you should expect, and the quirks that appear once you start running them.</p>
<hr />
<h2>Creating a Group Chat</h2>
<p>Starting a group session follows the same initiation flow as a standard chat with one refinement.</p>
<ol>
<li>On the <strong>Chats page</strong>, click the familiar <strong>plus button</strong>.</li>
<li>Choose whether you want a solo one-on-one or a group session.</li>
<li>If you choose <strong>Group</strong>, a modal will appear where you select cast members.</li>
</ol>
<p>Steps inside the modal:
1. Pick from <strong>Public Characters</strong> or your own <strong>Private Characters</strong>.<br />
2. Use the search bar to filter so you do not scroll endlessly through lists.<br />
3. Tap characters to select; picked ones highlight with checkmarks.<br />
4. Once you select <strong>two or more</strong>, the <strong>Create Chat</strong> button activates.</p>
<p><img src="https://miocai.com/media/uploads/68cc12cab3f89_paste.png" alt="Groupchat Create Modal" /></p>
<blockquote>
<p>Minimum requirement: at least two characters. The system does not allow a “group” chat that is just one bot and yourself.</p>
</blockquote>
<hr />
<h2>How Group Dynamics Play Out</h2>
<p>When the group launches, the conversation structure shifts compared with one-on-ones.</p>
<ul>
<li><strong>Message Order</strong>: Each round, the system decides which bot responds. Turns rotate across participants, creating a multi-voice exchange. It feels less like a single AI partner and more like a game master alternating between NPCs.</li>
<li><strong>Participants Menu</strong>: At the top, every participant’s avatar is visible. If the number is high, excess participants collapse into a summary format such as “+3”.</li>
<li><strong>Memory Handling</strong>: Each character may retain personal memories while also engaging in the group’s shared session. This allows them to carry private context into the collective conversation.</li>
</ul>
<p><img src="https://miocai.com/media/uploads/68cc137726f0a_paste.png" alt="Group Participants" /></p>
<h3>Limitations You Will Notice</h3>
<ol>
<li><p><strong>Image Tools Disabled</strong><br />
Inside group sessions, you cannot generate or upscale images. Images demand extra resources, and group contexts are already heavy enough.</p></li>
<li><p><strong>Shared Context Complexity</strong><br />
In a one-on-one the storyline runs straight. In groups, the context is nonlinear. Speaker turns jump, threads overlap, and tone shifts mid-sequence. Long-term memory reduces some of the messiness, but it does not remove it.</p></li>
<li><p><strong>Scenarios Matter More</strong><br />
A group with no premise tends to drift quickly. A defined scenario grounds the session, giving characters shared direction and preventing the conversation from degrading into noise.</p></li>
</ol>
<blockquote>
<p>Hint: You can always <strong>clone a chat</strong>. Split a side interaction into a private one-on-one if it deserves uninterrupted focus.</p>
</blockquote>
<hr />
<h2>Tips For Running an Effective Group Chat</h2>
<p>If you want outcomes that feel coherent rather than noisy, adopt a few basic strategies.</p>
<h3>Keep Headcount Reasonable</h3>
<p>Two or three bots is optimal. Four or more is entertaining but harder to track. Six turns the conversation into background chatter with minimal structure.</p>
<h3>Set a Simple Scenario</h3>
<p>Provide a goal or purpose for the group. “Debating the next mission” works better than “Standing around.” A scenario is a compass.</p>
<h3>Adjust Relationships</h3>
<p>Use relationship settings to define simple ties between participants. Friendships, rivalries, or alliances guide characters on how to interact with each other. These hints help sustain natural tension and rhythm.</p>
<h3>Intervene When Needed</h3>
<p>Think about yourself as the stage manager. Provide nudges when stuck using prompts or commands. Do not attempt to script every line but step in when pace slows.</p>
<h3>Treat It Like Improvisation</h3>
<p>Group chats work best when treated like improv theater. Characters riff off one another and you facilitate. Coherence emerges from interaction, not from micromanagement.</p>
<hr />
<h2>Example Scenarios by Group Size</h2>
<table>
<thead>
<tr>
<th>Group Size</th>
<th>Best Fits</th>
<th>Notes</th>
</tr>
</thead>
<tbody>
<tr>
<td>2–3 Bots</td>
<td>Small RPG party, team planning, interrogations</td>
<td>Manageable while still dynamic</td>
</tr>
<tr>
<td>4–5 Bots</td>
<td>Council debates, family dynamics, multi-sided arguments</td>
<td>Complex and scenario-dependent</td>
</tr>
<tr>
<td>6+ Bots</td>
<td>Experiments, chaotic fun, background entertainment</td>
<td>Minimal structure, maximum spectacle</td>
</tr>
</tbody>
</table>
<hr />
<h2>Practical Limitations Of Group Chats</h2>
<p>Some restrictions exist intentionally.</p>
<ul>
<li><p><strong>No Automatic Imagery or Voices</strong><br />
Auto-generated pictures and voices available in single chats will not trigger in groups. This preserves stability and keeps your plan credits from draining unexpectedly.</p></li>
<li><p><strong>Cross-Session Memory Bleed</strong><br />
If a character’s private memory is enabled, they may carry details between solo and group sessions. Sometimes this is useful, sometimes confusing.</p></li>
<li><p><strong>Homogeneous Cast Risks</strong><br />
If too many characters share the same tone and style, they might answer similarly. Mixing archetypes produces more distinct dialogue.</p></li>
<li><p><strong>Participant Pruning</strong><br />
The system removes invalid or incomplete participants automatically. In solo chats removal invalidates the chat. In group chats, the chat remains intact, even if only one or no characters remain. The group context persists as a room.</p></li>
</ul>
<hr />
<h2>Closing Thoughts</h2>
<p>Group chats are ensemble spaces. They are deliberately wilder and less predictable than one-on-one interactions. That volatility is a strength when used for testing dynamics, running simulations, or staging playful scenarios, but it also imposes guardrails such as disabling image generation.</p>
<p>If the chat devolves into unwanted chaos, clean the slate. Use <strong>Reset Chat</strong> to wipe the conversation and restart with the same participants. Consider it basic maintenance after a crowded party.</p>
<p>Bring the characters, set a stage, and let MiocAI give them the microphone. The show runs as long as you like.</p>
<hr />
<h2>Frequently Asked Questions</h2>
<p><strong>Q: Why does MiocAI require at least two characters in a group chat?</strong><br />
A: Group chats are designed to simulate interactions between multiple bots. A single bot makes the conversation identical to a normal one-on-one.</p>
<p><strong>Q: Can I add or remove participants mid-chat?</strong><br />
A: Once a chat is created, the participant list is fixed. If you want a new roster, create another chat with the desired characters.</p>
<p><strong>Q: Why are images disabled in groups?</strong><br />
A: Group dynamics already demand heavy computation. Disabling visuals ensures messages generate quickly and avoids credit loss.</p>
<p><strong>Q: Do bots remember from one group chat to another?</strong><br />
A: Only if you enable private memory sharing. Otherwise, their context is limited to the active chat.</p>
<p><strong>Q: What if one of the characters I add is NSFW flagged?</strong><br />
A: If safe mode is enabled, group chats containing flagged characters may not load. Removing the character or disabling safe mode (if permissible) resolves the block.</p>
<p><strong>Q: Can I rename a group chat later?</strong><br />
A: Yes. Use the chat settings to replace the default untitled name with a custom label up to 100 characters.</p>
<p><strong>Q: How stable are group sessions compared to solo chats?</strong><br />
A: Solo sessions are more consistent. Group sessions trade stability for emergent interaction. Expect less polish but a higher chance for unexpected developments.</p>
<p><strong>Q: Is there a maximum group size?</strong><br />
A: Technically, you can select many characters. Practically, more than six becomes noise. The system will still run, but readability suffers.</p>
<p><strong>Q: Can multiple users join one group chat simultaneously?</strong><br />
A: No. Chats are tied to a single account session. Group chats simulate multiple characters with one user, not multiple users connecting.</p>
<hr />
<p><em>Group chats on MiocAI are theater sessions, chaos experiments, strategy councils, and improvisation stages depending on how you set them up. The platform gives you railings and leaves the rest to character chemistry.</em></p>
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