Aetherat

Category: Text Model Guides

Shape Aetherat's character voice and scene pacing, with examples and ready-to-use instructions.

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Aetherat is our roleplay model for character chats and stories. You can use it for a quick exchange with a favorite character or a longer story with a growing cast, changing relationships and unfinished business.

This guide focuses on back-and-forth roleplay: a character answers you, does something you can respond to, and leaves your part of the scene yours to play. That can mean a standoff in a locked room or a quiet reunion where nobody will admit who they missed. Your character and the directions you give help shape the voice and pace.

As you chat, watch for replies that recap your last action, reuse familiar descriptions or drift from the character's personality. Those are the situations covered below, with examples you can adapt. They aren't a checklist of things that will go wrong in every conversation.

You'll also find a ready-to-use Author's Note and a way to keep the current story facts clear. Try a small adjustment when you need one, then get back to the scene.


1) Make the next move count

You write:

I draw my sword and block the doorway.

Now give the other character something to do with that:

He hooks a chair with his boot and shoves it between you. "Then neither of us is leaving."

There's a new obstacle and a line you can answer. For that kind of back-and-forth, try this in Author's Note:

Begin with the character's next action or spoken response. Do not paraphrase my last message. Add one concrete development while leaving my character's response open.

In a quiet scene, a development can be an admission or a deliberate refusal. You can keep a slow burn slow while giving each exchange a purpose.

If a reply opens with "Seeing you draw your sword and block the doorway...", trim the recap and keep the character's actual response. Do that early when the pattern appears, so the conversation contains more examples of the pace you enjoy. Editing a bot reply changes the conversation; it doesn't rewrite the character's permanent settings.


2) Give the prose your kind of texture

You might want clipped dialogue with barely a gesture between lines. Or you might want to linger over a room while someone works up the nerve to speak. Tell Aetherat where to spend the detail:

Let the room fade into the background for this exchange. Focus on what Mara says, and the practical task she keeps interrupting whenever the question gets personal.

If a smell of ozone, white knuckles or another "beat of silence" keeps returning, make the adjustment specific:

For this scene, avoid "a beat of silence" and descriptions of white knuckles. Show Mara's hesitation through an unfinished sentence or a practical task. Do not repeat sensory details from the previous two replies unless something changes.

Keep that list small and tied to what you're actually seeing. You can retire a correction when you no longer need it.

For a quicker exchange:

Keep the next reply to one short paragraph and dialogue. Spend the space on Mara's response to the accusation.

Remove the length instruction when you want a passage to breathe.


3) Make the voice unmistakably theirs

A character who brings you a spare blanket and refuses to explain why can say plenty without a speech. Give Aetherat a short example of the delivery you love.

For a character you create, add samples to the personality text and label them clearly:

Voice samples, for style only:

Visitor: "Were you worried?"

Mara: "About the kettle. You left it on." She fills a second cup.

Visitor: "You could have asked me to stay."

Mara: "You could have noticed the spare blanket."

These show the rhythm and how much narration belongs between the lines. Write your own samples for your character, with the sentence length you want to see in their replies.

Tense scenes are a good place to be specific about personality. If your evasive, dry-humored character starts sounding intimidating, try a temporary Author's Note:

Under pressure, Mara deflects with dry humor and awkward practical help. She avoids confrontation. Keep her frustration in clipped dialogue; she does not use threats or physical intimidation in this scene.

Put lasting behavior in your own character's personality description. Keep directions about this particular argument temporary.


4) Set up the style, then get into the scene

For a character you're creating, use Introduction Messages to open in the voice you want. Let the greeting demonstrate the prose and invite a response. Keep setup rules in the relevant character fields or chat settings.

  • Personality and Backstory: lasting behavior and character history. Short voice samples can sit in the personality text.
  • Author's Note: current pacing, prose preferences and temporary corrections. Review it when the scene changes.
  • Use /cmd for a direction to the next reply without editing the character. The event it introduces can still affect the story afterward.

Plain language is a good starting point: "Begin with Mara's answer; leave my actions open." You can try that before building an elaborate set of tags or rules.

When you're ready for a reveal:

/cmd Have Mara answer the question about the missing key. Let her reveal one fact she has been withholding. Stay in this room and leave my reaction to me.

The screenshot shows the command syntax. Using Slash Commands covers the other commands.


5) Keep the important threads in play

For a sprawling story, a compact state note in Author's Note can spell out what the next exchange depends on. Leave yourself room to play by keeping it factual:

Current scene: station office, door locked from inside.

Inventory: Mara has the brass key. My bag is in the corridor.

Relationship: we agreed to cooperate; the accusation is still unresolved.

Knowledge: only Ilya knows the ticket is forged. Mara suspects theft.

Next unresolved moment: Mara has just been asked where she got the key.

Update the changed lines as the scene unfolds. This gives you a clear place to distinguish a secret from a suspicion, or an unresolved promise from an argument you've already settled.

Keep reusable world facts in the relevant active Lorebook. Check important details when they matter; a state note is guidance, not a guarantee of perfect recall.


6) A ready-to-use starting note

For lively back-and-forth, try this in Author's Note:

Begin with the character's next action or spoken response. Do not restate my last action or repeat unchanged sensory details from the previous two replies. Move the exchange forward with one concrete action or dialogue shift. Leave my character's speech, thoughts and decisions to me.

Then add one line that belongs to your character: how they dodge a difficult question, what makes them laugh, or what they still can't bring themselves to say. Give them the opening. Their answer is yours to play off.

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